An advanced vector data processing component. THBVector holds one or more vector layers where each layer contains geometry objects and you can insert or delete layers. Geometry objects can be manually created and put into layers. You can create objects like point, line, line string, rectangle, polygon, polygon with holes, circle and ellipse. With THBVector you can edit, store, process, analyse your vector and geometry data . THBVector can render raster image data and vector data at more than 50 frames per second using DirectX or Toggle between DirectX and GDI rendering at runtime. THBVector is ideally suited for annotation purposes too.