Aspose.3D for .NET のリリース

Released: Mar 26, 2024

V24.3 での更新項目

機能

  • Optimize mesh's memory usage by eliminating duplicated control points.
  • Written more code examples to cover more methods and types.

不具合の修正

  • Model generated by SweptAreaSolid should not be flat.
  • Metallic map and roughness map are not present when converting FBX to GLB.

Released: Feb 28, 2024

V24.2 での更新項目

機能

  • Added support for Microsoft .NET 8.0.
  • Improved conversion of OBJ to GLTF with a large number of vertices.
  • Added 'KHR_mesh_quantization extension' support in GLTF import.

不具合の修正

  • Exported FBX skeleton nodes don’t have a transformation but do have pose instead.
  • Exporting animations from GLB to FBX may cause issue.
  • Unsupported attribute type may cause issue.
  • Primitive without a valid property value may fail to load.
  • 3MF external reference issue in build element.

Released: Jan 31, 2024

V24.1 での更新項目

機能

  • Added support for converting euler angle-based animation to quaternion-based animation.
  • Added the ability to export quaternion-based animation in FBX.
  • Added support for animation export in GLTF.
  • Added the ability to export euler-based rotation animation to glTF.
  • Added support for 3MF with assembled structure.
  • Improved resampling of keyframes when converting quaternion-based keyframes to euler angles.

不具合の修正

  • Can not load ".JT" file in scene, file is JT 8.0.
  • Some quaternion result into NaN...

Released: Dec 28, 2023

V23.12 での更新項目

機能

  • You can now allow 'optimize mesh' to remove duplicated control points.
  • Added the ability to specify the axis system when exporting the model to STL/OBJ/PLY.
  • Added support for complex boolean operations on meshes.
  • You can now allow boolean operations to work on ordinal mesh.

不具合の修正

  • OBJ exporting incorrect textures.
  • Cannot allocate GPU device memory for texture with 8192 * 8192 size.
  • GLTF exporting incorrect textures.
  • FBX export - incorrect model grouping exports.
  • Binding points on different...

Released: Nov 29, 2023

V23.11 での更新項目

機能

  • Added support for USDA files.

不具合の修正

  • SkiaSharp integration renders to incorrect image.

Released: Oct 30, 2023

V23.10 での更新項目

機能

  • New feature allows you to perform Boolean operations on two meshes.

不具合の修正

  • Issues updating to latest version because of removed dependency to System.Drawing.

Released: Sep 27, 2023

V23.9 での更新項目

不具合の修正

  • Watermark may not working for some meshes.
  • Conversion issue.
  • Bump texture lost when FBX is converted to OBJ.
  • Mesh triangulation may fail sometimes.
  • Prepare migration to System.Numerics.

Released: Aug 25, 2023

V23.8 での更新項目

機能

  • Added new algorithm to triangulate complex polygons.

Released: Jul 26, 2023

V23.7 での更新項目

不具合の修正

  • Watermark: InvalidDataException: Found invalid data while decoding.
  • Create a FBX file from double byte character set DXF content.
  • Convert from DWG file to GLTF file.
  • Mesh cannot be decoded by official draco when encoded as draco.

Released: Jun 26, 2023

V23.6 での更新項目

機能

  • Added experimental support for IFC (2.3 and 4).

不具合の修正

  • CascadiaCode font is not supported.
  • IFC 2x3 Transformation was incorrect.
  • Mesh save to STL and reload from it will lose polygons.