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THBVector Professional

An advanced vector data processing component.

THBComponentware 社の製品

About THBVector Professional

An advanced vector data processing component.

THBVector holds one or more vector layers where each layer contains geometry objects and you can insert or delete layers. Geometry objects can be manually created and put into layers. You can create objects like point, line, line string, rectangle, polygon, polygon with holes, circle and ellipse. With THBVector you can edit, store, process, analyse your vector and geometry data . THBVector can render raster image data and vector data at more than 50 frames per second using DirectX or Toggle between DirectX and GDI rendering at runtime. THBVector Professional supports loading from vector files like DXF, DGN, SHP and SVG, writing shape files and DXF. THBVector is ideally suited for annotation purposes too.

THBVector Standard Edition does NOT support

  • Loading from vector files like dxf, dgn, shp, SVG Scalable Vector graphics
  • Writing Shape files and DXF
  • Deskew, AutoDeskew, ConvexHull, MinimumBounding Rectangle detection

THBVector Features:

Place points, lines, rectangles, polygons, text, circles and ellipses

The end user can digitize geometry objects like points, lines, rectangles, polygons, texts, circles, ellipses on the available view area.

Snapping helps you while digitizing to always snap to the nearest point of interest. Geometry objects can be arranged in multiple layers and can be displayed along with raster image layers, allowing you to place them above the underlying raster image layer.

Each geometry object gets its own style or you can assign styles per layer. You can choose between different line styles, line widths and colors and you can apply various fill styles like hatch, cross hatch, solid. If you enable GDI+ drawing you can achieve even more great style effects like gradients transparent geometry objects.

Spatial index

Data is stored internally in an intelligent spatial index that arranges data for fast access even if you work with an enormous number of geometry data.

DirectX Rendering

Render raster image data and vector data at more than 50 frames per second using DirectX. Toggle between DirectX and GDI rendering at runtime.

Limit image processing operations

You can easily access the geometry coordinates and use them for further processing. With these coordinates you can limit image processing operations to a specific area.

Mark parts of the image

THBVector is ideally suited for annotation purposes. The user can mark parts of an image. These annotation objects can be linked to websites or you can react to clicks on it.

Selecting, Highlighting

When clicking on a geometry object that is visible in THBView it will be selected. The grab handles will be adjusted to enclose all selected objects. To select multiple objects you can use a selection rectangle. Or you can hold down the SHIFT key to select multiple objects. You can access and further process all selected objects.

Snapping

When you move the mouse close to vector objects the mouse cursor will snap to the nearest point of interest. This can be a start, mid, endpoint, centerpoint, intersection point or simply a point on a line segment.

Response to clicks

Events provide you the possibility to response to clicks on geometry objects

File formats

Geometry objects can be easily loaded from disk or memory and later written back to memory or disk.

You can read the following geometry file formats:

  • DXF AutoCAD ASCII drawing exchange format
  • DGN (Bentley Design File Format version v7)
  • ESRI Shapefiles SHP
  • SVG Scalable Vector graphics

Write support is available for the following geometry file formats:

  • ESRI Shapefiles SHP
  • DXF AutoCAD ASCII drawing exchange format

Deskew

The deskewing algorithm works with 1bit, 8bit and RGB data. You can preprocess it to get the raster input data we need. Deskewing speed can be adjusted by lowering the input data quality.