Eyeshot Ultimate (英語版)
.NETアプリケーションにCAD機能を追加できます。
- 解像度に左右されないWPFのUI要素
- オブジェクトの頂点、エッジ、面を選択できるようにする選択フィルター
- MRIとCTスキャンから3D形状を復元
リリースノート: IgbBulletGraph The Performance bar will now reflect the difference between the value and new HighlightValue when the HighlightValueDisplayMode is applied to the 'Overlay' setting. The highlight value will show a filtered/subset completed ... 続きを読む
リリースノート: IgbBulletGraph The Performance bar will now reflect the difference between the value and new HighlightValue when the HighlightValueDisplayMode is applied to the 'Overlay' setting. The highlight value will show a filtered/subset completed ... 続きを読む
リリースノート: IgbBulletGraph The Performance bar will now reflect the difference between the value and new HighlightValue when the HighlightValueDisplayMode is applied to the 'Overlay' setting. The highlight value will show a filtered/subset completed ... 続きを読む
リリースノート: Funnel Chart Highlighting- The UltraFunnelChart now has a highlighting overlay. It exposes this overlay through multiple highlighting properties, namely HighlightedItemsSource, HighlightValueDisplayMode, HighlightedValueMemberPath, and HighlightingOpacity ... 続きを読む
リリースノート: Documents Engine Fixed an issue preventing PDF from being exported when an image is added to the document. Web Data Menu Improved accessibility. 0 ... 続きを読む
リリースノート: IgGrid Fixed an issue causing summary data to not be correctly displayed for 'groupby' rows. 0 ... 続きを読む
説明: Build next-generation, fluent UI apps for any Windows Platform. Ultimate UI for WinUI lets you build native, high-performance, modern experiences that target all Windows devices on Microsoft’s newest UX framework. Ultimate UI for WinUI brings business ... 続きを読む
リリースノート: .NET 8.0 support- As of version 2023.2, the Ultimate UI for WPF toolset supports.NET 8. Updates in 23.2.x 1 ... 続きを読む
リリースノート: PrintSimulationMesh entity. MultiFastMesh entity. Animation for Finite Element Analysis results. ReadGLTF and WriteGLTF classes. Improved Label drawing. Thread-safe Read/WriteSTEP classes. SketchManager class removal in favor of SketchEntity.Edit() method ... 続きを読む
リリースノート: PrintSimulationMesh entity. MultiFastMesh entity. Animation for Finite Element Analysis results. ReadGLTF and WriteGLTF classes. Improved Label drawing. Thread-safe Read/WriteSTEP classes. SketchManager class removal in favor of SketchEntity.Edit() method ... 続きを読む