機能
- Geometric kernel / UI separation (stage I) - In this stage, Eyeshot entities were separated by their UI representation. A lot of code has been moved to Geometry assembly and it is recommended to access it from Entity.Primitive property.
- Minimum Framerate and Progressive Drawing - Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and prevents any UI block during geometry navigation.
- New transparency in Assembly Edit mode - Old transparency was affected by the alpha saturation issue with huge assemblies. In Eyeshot 2022, inactive assembly components use an impressive flat alpha blending.
- Histogram UI element - Introduced to display FEM mesh element quality, the Histogram UI element can now be used for customer application-specific needs.
- Contour Offset - Improved offset robustness of planar open/closed contours that contain lines/arcs only.
- Region Booleans - Improved booleans robustness of planar regions.
- Redesigned Licensing - The Unlock() call has been moved to LicenseManager class.
- New Installer - Added a new MSI-based installer with code samples located in the installation Bin folder. Setup files are now considerably smaller.
- Added support for Microsoft Visual Studio 2022 and Microsoft Windows 11.
- New Samples
- Sketcher - Demonstrates how to use the 2D constraint solver from UI, including sketch extrude and assembly navigation to specific component/BRep.
ポリゴンモデリング、製図、点群などのCAD機能を.NETアプリケーションに追加
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2007に公式ディストリビューターとして登録