devDept updates Eyeshot

Released: Nov 24, 2009

Updates in this release

Updates in V3.0.508.0

  • Added bidirectional support for Attributes and XData
  • Added isocurve drawing for Solid entity
  • Added Viewport.Entities.FrontFacingOnly flag to improve the semi-transparent entity drawing speed
  • Added Viewport.Entities.MaxCandidates property to control semi-transparent entity pre-processing speed
  • Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter
  • Improved drawing of Solid entity
  • Changed animation now uses the BlockReference.MoveTo() method
  • Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments
  • Renamed backFaceColorType to backfaceColorMethodType
  • Renamed the LabelBase class to Label
  • Renamed meshEdgeStyleType.All to None
  • Fixed Picture entity not drawn in the correct color
  • Fixed Line.MidPoint returning a wrong value
  • Fixed incorrect volume for solid objects created from triangles
  • Fixed print preview crash when AutoHideLabels is active
  • Fixed line/point weight determined by layer
  • Fixed drawing of nested block references
  • Fixed wrong decimal separator in OBJ export
  • Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection
  • Fixed selection of solid entities
  • Fixed display of entities with size less than 1e-6
  • Fixed comparing Point3D with null/Nothing