Eyeshot Ultimate 10 released
Released: Jan 23, 2017
10 での更新項目
機能
- Solid3D Booleans - Solid3D booleans allow you to build and export Manifold BRep solids with the same accuracy and topology as mainstream 3D CAD systems.
- Assembly Environment - With Eyeshot 10 you can set an assembly component as current or isolate it. You can also change the assembly selection mode between branch and leaf, and zoom fit a specific component in the assembly structure.
- Mixed Units - Eyeshot now supports mixed units, the ability to insert a block with units as millimeters in a drawing with units as inches with proper scaling. Translators are involved as well.
- DWG - Support for AutoCAD® line types is now included with Eyeshot 10. The ability to write Surface and Solid3D entities as surfaces has also been added.
- WebGL Export - Gives you the ability to write your geometry in a ready to use HTML file.
- Shapes - A number of classes, derived from CompositeCurve and Region, have been added to build shapes like rounded rectangle, hexagon, slot and circular slot on any 3D plane.
- Now includes multiple toolbars.
- Added ViewportLayout.CreateReferenceImage() and CompareWithReferenceImage() for 3D scene visual testing.
- Support for DWG files with circular references.
- Added ICurve.OffsetToRegion() to generate a Region entity from a planar curve and a distance.
- Improved support for WPF styles and templates.
- Added ViewportLayout.CopyTo(ViewportLayout) to simplify the creation of a new control with the same content of the original one.
- Support for Block/BlockReference in IGES write (Types 308, 408).
- Support for Solid3D in IGES write (Type 186).
- WriteXML class to export geometry in an easy to read XML file.
- Alpha map support for materials.
- Filled text in 2D vector layouts.
- SelectTriangles source code sample.