Eyeshot Ultimate (英語版) のリリース
Released: Jun 20, 2023
2023.2 での更新項目
機能
- Added DeleteTriangle() and SortAdjacency() methods to MeshEditor class.
- All SketchManager.CreateXxxConstraint() methods now return the newly created constraint.
- Renamed SketchManager.RemoveConstraint() method in SketchManager.DeleteConstraint().
- Added Brep.FlipFace() method.
- Added ICurve.ConvertToLinearPath() methods.
- Added support for perpendicular planar curve projections into Sketch.
- Removed Design.EditSketch() method in favor of SketchManager.Edit().
- Improved Surface.EstimateSurfaceDomain...
Released: Apr 5, 2023
2023 での更新項目
機能
New Architecture
- Document classes have been introduced.
- Workspace.Document now contains all the data required to draw the scene content.
- Version 2022 GEntities have been removed.
- Finally, a true cross-platform neutral core product is available.
New Features
- Curve, Plane, Surface, and Volume meshers.
- Screen Space Ambient Occlusion.
- Managed ReadDWG and ReadDXF classes.
- Improved SpaceMouse support.
- Static selection with halo.
- NURBS curve and surface extension.
- Lighter BRep tessellation (less...
Released: Sep 12, 2022
2022.3 での更新項目
機能
- Added history-based, parametric modeling in SketcherDemo code sample.
- Added support for interactive sketch trimming.
- Added support for 'IfcAdvancedBrep' entity in 'ReadIFC' class.
- Added 'Project3D' machining strategy.
- Added projected leads in 'Contour3D' machining strategy.
- Added 'AreaAndVolume.GetPrincipalAxes()' method.
- OpenDesign libraries has been updated to version 23.7.
不具合の修正
- Fixed crash when zooming with mouse wheel during application startup.
- Fixed flickering drawing after applying a...
Released: Jul 4, 2022
2022.2 build 484 での更新項目
機能
- Added spline and ellipse offset to SketcherDemo code sample.
- Added Show origin and Untrim surface button to debugger visualizer.
- Added .NET 6 cross-platform ConsoleApp code sample.
不具合の修正
- Fixed a 3D graphics memory leak.
- Fixed web code samples not properly disposing Eyeshot control.
- Fixed broken Workspaces code sample.
- Fixed Parallel3D machining with boundary defined.
- Fixed perspective camera in Drawing workspace views.
- Fixed drawing of Sketch entities above others.
- Fixed detection of pocket...
Released: Jun 10, 2022
2022.2 での更新項目
機能
- BRep Fillet and Chamfer.
- Mixed selection modes: edge/face vertex/face edge/face.
- Subitem selection on Sketch, Region and CompositeCurve entity.
- Microsoft .NET 4.7.2 .NET 6 assemblies.
- Permanent anti-aliasing on main UI elements (ObjectManipulator, Origin, ViewCube, CoordinateSystem).
- FemMesh gravity load.
- Semi-transparent dynamic selection with halo.
- Assembly component/instance isolation.
- The Sketcher code sample is now SketcherDemo.
- Text entity async regeneration.
- Interactive dimension...
Released: Apr 5, 2022
2022.1 Build 376 での更新項目
機能
- Added support for zoom invariant dimensions text in SketchManager class.
- Added SketchManager.Fit, RotateToPlane, Margin and ZoomFitMode properties.
- Added support for exporting SketchEntity.
- Added support for Copy, Cut and Paste of sketch curves.
- Added digital signature for all Eyeshot assemblies.
- Added full support for Microsoft Visual Studio 2022 designer.
Released: Feb 10, 2022
2022 での更新項目
機能
- Geometric kernel / UI separation (stage I) - In this stage, Eyeshot entities were separated by their UI representation. A lot of code has been moved to Geometry assembly and it is recommended to access it from Entity.Primitive property.
- Minimum Framerate and Progressive Drawing - Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and prevents...
Released: Sep 1, 2021
2021.3 での更新項目
機能
- Updated ODA libraries to version 22.7.
- Added anisotropic surface meshing.
- Added multi-domain meshing using Brep materials.
- Added Brep.MergeAndKeepFaces() method to allow multi-domain meshing.
- Added FemMesh.GetNodesBy() family of methods to simplify the selection of nodes on BRep faces/edges/vertices.
- Added BRep adaptive meshing based on element size defined at edge level.
- Added support for embedded images in DWG import.
- Added multi-operation support to SimulationTimeline UI element.
- Added...
Released: Jun 10, 2021
2021.2 での更新項目
機能
- Parallel2D milling strategy.
- APT tool support (for simulation only).
- Stock by geometry.
- Tool holder collision detection during simulation.
- SimulationTimeline UI element.
- 3x milling GCode import and simulation.
- VolumeMesher class to convert BRep objects in TET4 or TET10 FemMesh.
- Model.SmallSizeRatioStill and Moving properties to control small object culling during still and moving frames.
- ICurve.GetTightBBox() method for exact bounding box computation on curves.
- New Code Samples:
Released: Feb 9, 2021
2021 での更新項目
機能
Drafting
- Hatch entity.
- BOM and Balloons.
- Improved VectorView selection, you can now change curve properties without setting the View current.
- ArcDimension import (as angular) from DWG/DXF.
Proprietary File Format
- Multi-file read/write. Added the ability to read/write assemblies from/to disk as one file per block.
- Lazy loading. Allows Table of Context only loading of a complex assembly, leaving to the user the ability to load a single assembly component at time.
CAM
- Manufacture environment...