Gantt Time Package ActiveX Edition V2.5
Released: Feb 22, 2002
V2.5 での更新項目
- .NET - The phGantTimePackage has been tested in .NET. A C-sharp sample is provided
- Virtual load - Virtual load makes the Gantt load and unload rows as they are needed. This will dramatically increase speed for large sets of data
- Optimizations - V2.0 contained some un-linearitys witch showed up when filling the grid with thousands of rows. These have been dealt with and the response to key navigation and scrolling does not suffer from the total amount of rows. But if you want to fill the Gantt, and have it respond really fast you should use virtual load
- OnPrintRescaleFonts - Scaling of fonts when it comes to printing is never easy. This event will help you to get full control of your printouts or rendered jpegs
- OnCollisionDetect - The phGantTimePackage has from the very beginning had the possibility to detect collisions and split colliding time items. In this version we have, on user demand, added an event so that you can react to collisions as they happen or are resolved
- NumericSort - It is always a nuisance when you sort a list and the string 10 comes before 1. A lot of code is written every day to keep this from happening. In the Gantt you can simply switch on NumericSort for the columns that you want correctly numerically sorted
- Aligning of texts - Lots of new properties let you control the look of the grid within the Gantt. Align the text both horizontally and vertically, control the framing of each cell and more
- MouseMoveMode - When you want to keep hints up to date while the user is dragging or resizing, it has been, up till now, hard to get the exact start, stop and length times involved. This was because when the user drags or resizes times he or she is in the and not in the infinite high-resolution date-time-space. It is only when the user is done with the operation that the phGantTimePackage converts the pixel-space coordinates to date-time-space with help from the snapping values that you provide. To make the hint calculation exact you should take into accordance the value of the new property MouseMoveMode