Released: Dec 18, 2024
v15.02 での更新項目
機能
Polygon Cruncher StandAlone
- Support for 4K monitors and changing the size of interface elements according to the resolution of the current monitor.
Polygon Cruncher
- Integration of normals baking and ambient occlusion options in the batch optimization module.
- Improved progressive optimization mode for better balance when optimizing objects with very different numbers of points.
- Better optimization performance when symmetry is present in UVs in Preserve UVs or Protect UVs mode.
3D
- UDSZ / USDC file support.
- Support for Blender 4.0 files as well as improved support for earlier versions.
- Support for E57 (point cloud) format.
- Gltf: support for Draco compression.
- Gltf: the format benefits from improved compliance with the standard (export of bounding boxes, use of buffer views for texture export, etc.).
- Generate occlusion textures in the baking tool.
- Occlusion map display.
- New, easier-to-read selection display method.
- Improved performance.
- Option not to resize normal maps in viewer preferences.
- Display frequency (FPS).
Images
- Support for many new formats (webp, flif, srw, rwl...).
3D
- Import: check validity of matrices on import (sketchup).
不具合の修正
3D
- Fix: texture display disabled when displaying normal maps.
- Fix: potential crash on plugin startup (lightwave, 3dsMax, Maya).
- Fix: object merging makes hidden objects reappear.
- Fix: show/hide materials from material panel.