Eyeshot Pro のリリース
Released: Mar 20, 2024
2024 での更新項目
機能
- PrintSimulationMesh entity.
- MultiFastMesh entity.
- Animation for Finite Element Analysis results.
- ReadGLTF and WriteGLTF classes.
- Improved Label drawing.
- Thread-safe Read/WriteSTEP classes.
- SketchManager class removal in favor of SketchEntity.Edit() method.
- IFC entities removal in favor of Entity.IfcProperties property.
- Refactored ReadIFC class based on XBIM.
- Material at Brep face level.
- Extensive use of NuGet packages in core product assemblies.
Released: Nov 5, 2023
2023.3 build 630 での更新項目
機能
- Improved Brep.TransformBy() method.
- Improved glTF material metallic roughness settings.
- Added missing RenderContext.MakeCurrent() method call in Workspace.UseShaders property setter.
- Added Solid hatch drawing with stencil buffer.
- Opened back CollisionDetection.PrepareDataForCollision() method.
- Restored planar face loops sorting during STEP import.
- Added action list in NET 6 designer for WPF.
- Closed WorkSpace.SuspendUpdate(), Workspace.UpdateWorkspace(), Viewport.UpdateWorkspace() methods...
Released: Sep 29, 2023
2023.3 での更新項目
機能
- PrintSimulationMesh entity preview.
- MultiFastMesh entity preview.
- FEM Modal Analysis preview.
- Animation for Finite Element Analysis results.
- Geometrical selection in assemblySelectionType.Leaf mode.
- WriteGLTF class preview.
- Toolbar background, padding and margin.
- Read/write face/edge tags in STEP import/export.
- Brep.Edge.IsTangent() method.
Released: Jun 20, 2023
2023.2 での更新項目
機能
- Added DeleteTriangle() and SortAdjacency() methods to MeshEditor class.
- All SketchManager.CreateXxxConstraint() methods now return the newly created constraint.
- Renamed SketchManager.RemoveConstraint() method in SketchManager.DeleteConstraint().
- Added Brep.FlipFace() method.
- Added ICurve.ConvertToLinearPath() methods.
- Added support for perpendicular planar curve projections into Sketch.
- Removed Design.EditSketch() method in favor of SketchManager.Edit().
- Improved Surface.EstimateSurfaceDomain...
Released: Apr 5, 2023
2023 での更新項目
機能
New Architecture
- Document classes have been introduced.
- Workspace.Document now contains all the data required to draw the scene content.
- Version 2022 GEntities have been removed.
- Finally, a true cross-platform neutral core product is available.
New Features
- Curve, Plane, Surface, and Volume meshers.
- Screen Space Ambient Occlusion.
- Managed ReadDWG and ReadDXF classes.
- Improved SpaceMouse support.
- Static selection with halo.
- NURBS curve and surface extension.
- Lighter BRep tessellation (less...
Released: Sep 12, 2022
2022.3 での更新項目
機能
- Added history-based, parametric modeling in SketcherDemo code sample.
- Added support for interactive sketch trimming.
- Added support for 'IfcAdvancedBrep' entity in 'ReadIFC' class.
- Added 'Project3D' machining strategy.
- Added projected leads in 'Contour3D' machining strategy.
- Added 'AreaAndVolume.GetPrincipalAxes()' method.
- OpenDesign libraries has been updated to version 23.7.
不具合の修正
- Fixed crash when zooming with mouse wheel during application startup.
- Fixed flickering drawing after applying a...
Released: Jul 4, 2022
2022.2 build 484 での更新項目
機能
- Added spline and ellipse offset to SketcherDemo code sample.
- Added Show origin and Untrim surface button to debugger visualizer.
- Added .NET 6 cross-platform ConsoleApp code sample.
不具合の修正
- Fixed a 3D graphics memory leak.
- Fixed web code samples not properly disposing Eyeshot control.
- Fixed broken Workspaces code sample.
- Fixed Parallel3D machining with boundary defined.
- Fixed perspective camera in Drawing workspace views.
- Fixed drawing of Sketch entities above others.
- Fixed detection of pocket...
Released: Jun 10, 2022
2022.2 での更新項目
機能
- BRep Fillet and Chamfer.
- Mixed selection modes: edge/face vertex/face edge/face.
- Subitem selection on Sketch, Region and CompositeCurve entity.
- Microsoft .NET 4.7.2 .NET 6 assemblies.
- Permanent anti-aliasing on main UI elements (ObjectManipulator, Origin, ViewCube, CoordinateSystem).
- FemMesh gravity load.
- Semi-transparent dynamic selection with halo.
- Assembly component/instance isolation.
- The Sketcher code sample is now SketcherDemo.
- Text entity async regeneration.
- Interactive dimension...
Released: Apr 5, 2022
2022.1 Build 376 での更新項目
機能
- Added digital signature for all Eyeshot assemblies.
- Added full support for Microsoft Visual Studio 2022 designer.
Released: Feb 10, 2022
2022 での更新項目
機能
- Geometric kernel / UI separation (stage I) - In this stage, Eyeshot entities were separated by their UI representation. A lot of code has been moved to Geometry assembly and it is recommended to access it from Entity.Primitive property.
- Minimum Framerate and Progressive Drawing - Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and prevents...