devDept updates Eyeshot
Released: Nov 24, 2009
Updates in this release
Updates in V3.0.508.0
- Added bidirectional support for Attributes and XData
- Added isocurve drawing for Solid entity
- Added Viewport.Entities.FrontFacingOnly flag to improve the semi-transparent entity drawing speed
- Added Viewport.Entities.MaxCandidates property to control semi-transparent entity pre-processing speed
- Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter
- Improved drawing of Solid entity
- Changed animation now uses the BlockReference.MoveTo() method
- Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments
- Renamed backFaceColorType to backfaceColorMethodType
- Renamed the LabelBase class to Label
- Renamed meshEdgeStyleType.All to None
- Fixed Picture entity not drawn in the correct color
- Fixed Line.MidPoint returning a wrong value
- Fixed incorrect volume for solid objects created from triangles
- Fixed print preview crash when AutoHideLabels is active
- Fixed line/point weight determined by layer
- Fixed drawing of nested block references
- Fixed wrong decimal separator in OBJ export
- Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection
- Fixed selection of solid entities
- Fixed display of entities with size less than 1e-6
- Fixed comparing Point3D with null/Nothing