Aspose.3D for .NET のリリース
Released: Nov 5, 2021
V21.11 での更新項目
機能
- Added TimeSamples support in Universal Scene Description (USD).
不具合の修正
- NullReferenceException in some USDZ files.
- Some old 6.0 and 6.1 FBX files throws NullReferenceException.
- Some malformed GLB file throws “Object reference not set to an instance of an object.” exception.
- Render GLTF/GLB 2.0 file with text or label geometry using Aspose.3D.
- Incorrect Node.Name after export + import binary FBX introduced in 21.9.0.
- Geometry under different nodes with different materials are rendered as same...
Released: Oct 9, 2021
V21.10 での更新項目
不具合の修正
- Problems converting from FBX to USDC.
- Wrong node names in imported FBX version 7700.
- Cannot import GLTF file packed as zip.
- Illegal property PropertiesView while deserialization CharacterConstraint.
- Aspose.3D cannot import FBX files with custom objects.
- Zip package with internal file name in upper case cannot be recognized.
- Binary FBX importer sometimes failed to import file.
Released: Sep 6, 2021
V21.9 での更新項目
機能
- Added PCD file format export support.
- Added XYZ file format import and export support.
- Added a new triangle-area based, point cloud surface generation algorithm.
- Added point cloud import and export support in A3DW file format.
不具合の修正
- Fixed PointCloud cannot be exported to PLY format.
- Converting from USDZ to OBJ result in Exception.
- Lock contention caused by GC in FBX importer.
Released: Aug 6, 2021
V21.8 での更新項目
機能
- Added the ability to apply a blind watermark to a Mesh.
不具合の修正
- Save to GLB file with external Draco encoder lost many information.
- Significant lock contention in parallelized Scene.Open with FBX files.
- Vertex deduction was not always work in TriMesh.
- Opacity is not handled in FBX importer.
- FBX to GLTF2 Conversion issues.
Released: Jul 5, 2021
V21.7 での更新項目
機能
- Added support for exporting to USDZ format.
- You can now allow users to specify a factory class for FileSystem to improve security level.
- Added GeomSubset in USDC exporter to support multiple materials.
- GLTF saving now supports material names.
不具合の修正
- USD files containing skeleton are not supported.
- USD files containing normals as primvars are not supported.
- USD to GLTF used over 9G memory.
Released: May 6, 2021
V21.5 での更新項目
機能
- Added the ability to draw a black border around polygons.
- Added the ability to convert images to JPG/PNG when users export glTF with embedded assets.
- Improved validation for converted GLB files.
不具合の修正
- Convert STL to GLB results in invalid attribute: “/meshes/0/primitives/0/attributes/NORMAL_0”.
- Aspose.3D renderer crashed due to large mesh loaded.
- Generated GLB file is not rendering in Babylon.js.
Released: Apr 2, 2021
V21.4 での更新項目
機能
- Added FileStream property to the Texture Class which allows you to load images from streams.
- Added Autodesk Navisworks compatible material for RVM format.
- Added support for the latest RVM format.
- Improved web renderer loading performance.
- Added the ability to use an external implementation of Draco encoder.
- Improved built in Draco encoder/decoder performance.
不具合の修正
- Large OBJ file takes a lot of time to load.
- Converted glb file cannot be opened by 3rd party tools.
- Conversion from USDZ to STL...
Released: Mar 5, 2021
V21.3 での更新項目
機能
- Added point cloud support in GLB format.
- Added low-level mesh API for web renderer.
- Added the ability to export 2.5D topography with color.
- Added byte[4] support when exporting glTF.
- Added gizmos for light in web renderer.
- Added gizmos for camera in web renderer.
- Added factor UV parsing support in FBX format.
不具合の修正
- Updated the save/load option class names.
- Some OBJ files were not fully rendered in web renderer.
- X files with unstandard animation structure cannot be imported.
- Cannot import X...
Released: Feb 7, 2021
V21.2 での更新項目
機能
- Added USDZ import support.
- Added an evaluation version related exception to the API.
- Added support for texture byte[] for glb, gltf or obj.
- Improved web renderer page loading speed.
- Added class com.aspose.threed.TextureSlot which exposes internal texture slots in materials.
不具合の修正
- Triangle indices are not correct.
- FBX Save Exception: Unsupported attribute type.
- Filesize is getting bigger while reusing the same texture.
- Incorrect mesh while loading OBJ.
- There is no texture in the exported FBX...
Released: Jan 8, 2021
V21.1 での更新項目
機能
- Added support for USDC format.
- Added material support for DXF files.
- Added support for Microsoft .NET 5.0.
- Improved ComboBox in web renderer.
不具合の修正
- OBJ to U3D conversion - missing texture.
- The implementation of camera’s orthographic projection is incorrect.
- Map bitmap to triangles from GLB.
- Draco/glTF Files used prediction degree algorithm will failed to import.
- Aspose.3D rendering does not work on some integrated GPU.