Eyeshot Fem 2023.3 build 630

Released: Nov 5, 2023

2023.3 build 630 での更新項目

機能

  • Improved Brep.TransformBy() method.
  • Improved glTF material metallic roughness settings.
  • Added missing RenderContext.MakeCurrent() method call in Workspace.UseShaders property setter.
  • Added Solid hatch drawing with stencil buffer.
  • Opened back CollisionDetection.PrepareDataForCollision() method.
  • Restored planar face loops sorting during STEP import.
  • Added action list in NET 6 designer for WPF.
  • Closed WorkSpace.SuspendUpdate(), Workspace.UpdateWorkspace(), Viewport.UpdateWorkspace() methods.
  • Changed MultiFastMesh.SubMeshRanges field as property.

不具合の修正

  • Fixed a toolbar memory leak.
  • Fixed exception during glTF materials export.
  • Fixed bug with progressive drawing and clip planes.
  • Fixed backface wrong visualization during the first frame with OpenGL renderer in Flat display mode.
  • Fixed missing control invalidation on the Refresh() method call.
  • Fixed curve-surface intersection.
  • Fixed toolbar screen position.
  • Fixed the color of entities on layer zero after a Workspace.SetCurrent() method call.
  • Fixed "collection was modified" exception in parallel ConvexHull computation.
  • Fixed VectorView class with window and perspective projection mode parameters.
  • Fixed crash in WPF control when the toolbar is null.
  • Fixed custom toolbar button with user-provided images.
  • Fixed missing offset in Clearing3D class.
  • Fixed flush of buffered lines during Text entity drawing.
  • Fixed BitnessAgnostic class.