Eyeshot Fem 2023.3 build 630
Released: Nov 5, 2023
2023.3 build 630 での更新項目
機能
- Improved Brep.TransformBy() method.
- Improved glTF material metallic roughness settings.
- Added missing RenderContext.MakeCurrent() method call in Workspace.UseShaders property setter.
- Added Solid hatch drawing with stencil buffer.
- Opened back CollisionDetection.PrepareDataForCollision() method.
- Restored planar face loops sorting during STEP import.
- Added action list in NET 6 designer for WPF.
- Closed WorkSpace.SuspendUpdate(), Workspace.UpdateWorkspace(), Viewport.UpdateWorkspace() methods.
- Changed MultiFastMesh.SubMeshRanges field as property.
不具合の修正
- Fixed a toolbar memory leak.
- Fixed exception during glTF materials export.
- Fixed bug with progressive drawing and clip planes.
- Fixed backface wrong visualization during the first frame with OpenGL renderer in Flat display mode.
- Fixed missing control invalidation on the Refresh() method call.
- Fixed curve-surface intersection.
- Fixed toolbar screen position.
- Fixed the color of entities on layer zero after a Workspace.SetCurrent() method call.
- Fixed "collection was modified" exception in parallel ConvexHull computation.
- Fixed VectorView class with window and perspective projection mode parameters.
- Fixed crash in WPF control when the toolbar is null.
- Fixed custom toolbar button with user-provided images.
- Fixed missing offset in Clearing3D class.
- Fixed flush of buffered lines during Text entity drawing.
- Fixed BitnessAgnostic class.