Aspose.3D for .NET(英語版)

  1. Aspose.3D for.NET V24.3

    リリースノート: Optimize mesh's memory usage by eliminating duplicated control points. Written more code examples to cover more methods and types. Model generated by SweptAreaSolid should not be flat. Metallic map and roughness map are not present when converting ...

  2. Aspose.3D for.NET V24.2

    リリースノート: Added support for Microsoft.NET 8.0. Improved conversion of OBJ to GLTF with a large number of vertices. Added 'KHR_mesh_quantization extension' support in GLTF import. Exported FBX skeleton nodes don’t have a transformation but do have pose ...

  3. Aspose.3D for.NET V24.1

    リリースノート: Added support for converting euler angle-based animation to quaternion-based animation. Added the ability to export quaternion-based animation in FBX. Added support for animation export in GLTF. Added the ability to export euler-based rotation animation ...

  4. Aspose.3D for.NET V23.12

    リリースノート: You can now allow 'optimize mesh' to remove duplicated control points. Added the ability to specify the axis system when exporting the model to STL/OBJ/PLY. Added support for complex boolean operations on meshes. You can now allow boolean ...

  5. Aspose.3D for.NET V23.11

    リリースノート: Added support for USDA files. SkiaSharp integration renders to incorrect image. Updates in V23.11 1 ...

  6. Aspose.3D for.NET V23.10

    リリースノート: New feature allows you to perform Boolean operations on two meshes. Issues updating to latest version because of removed dependency to System.Drawing. Updates in V23.10 1 ...

  7. Aspose.3D for.NET V23.9

    リリースノート: Watermark may not working for some meshes. Conversion issue. Bump texture lost when FBX is converted to OBJ. Mesh triangulation may fail sometimes. Prepare migration to System.Numerics. ...

  8. Aspose.3D for.NET V23.8

    リリースノート: Adds new algorithm to triangulate complex polygons. Added new algorithm to triangulate complex polygons. ...

  9. Aspose.3D for.NET V23.7

    リリースノート: Watermark: InvalidDataException: Found invalid data while decoding. Create a FBX file from double byte character set DXF content. Convert from DWG file to GLTF file. Mesh cannot be decoded by official draco when encoded as draco. ...

  10. Aspose.3D for.NET V23.6

    リリースノート: Added experimental support for IFC (2.3 and 4). CascadiaCode font is not supported. IFC 2x3 Transformation was incorrect. Mesh save to STL and reload from it will lose polygons. ...

  11. Aspose.3D for.NET V23.5

    リリースノート: You can now export Physically Based Rendering (PBR) material definitions in OBJ exporter. You can now export Physically Based Rendering (PBR) material definition and normal mapping in OBJ exporter. Exporting to OBJ- Image/texture files not copied to OBJ ...

  12. Aspose.3D for.NET V23.4

    リリースノート: You can now export Physically Based Rendering (PBR) material definitions along in OBJ exporter. You can now export Physically Based Rendering (PBR) material definitions along with normal mapping in OBJ exporter. Exporting to OBJ- Image/texture files not ...

  13. Aspose.3D for.NET V23.3

    リリースノート: Save scene from FBX to USD may throw exception. App bug- Save file to HTML may throw ArgumentNullException. Meta data with null label saved to FBX file will fail. Property with short int type is not supported in FBX exporter. Unsupported maya section VEC# ...

  14. Aspose.3D for.NET V23.2

    リリースノート: Adds the ability to import MDL-based materials from USD format. Adds the ability to import an MDL-based material from USD format. USD load incorrect. Save glTF from ASCII to binary. All OBJ vertices incorrectly equal (0,0,0) (E notation Bug?). Encoded ...

  15. Aspose.3D for.NET V23.1

    リリースノート: Exception when trying to load Gltf file. Exception when trying to load X file. Exception when trying to load Vrml file. Cannot convert ASE to 3DS and OBJ. Cannot convert USD to DRC. Cannot load pixel data larger than GPU’s staging buffer size. UV failed ...

  16. Aspose.3D for.NET V22.12

    リリースノート: You can now encode and decode directional/spot light. Cylinder defined UV but no data. LookupPaths does not work when export GLB with input textures saved in zip file. Convert from DXF to GLTF/GLB. FBX model couldn’t convert properly. Added properties not ...

  17. Aspose.3D for.NET V22.11

    リリースノート: Improves mesh quality when converting 3D-PDF to GLTF. Added support for importing binary maya files. Improved mesh quality when converting 3D-PDF to GLTF. Restored support for Microsoft.NET Framework 4.5. Materials lost when export to USDZ with only ...

  18. Aspose.3D for.NET V22.10

    リリースノート: Adds the ability to import Maya ASCII files. Added the ability to import Maya ASCII files. ...

  19. Aspose.3D for.NET V22.9

    リリースノート: Adds temporary file system support for FBX importer. Added temporary file system support for FBX importer. GLTF export is not good. When importing an OBJ file, one node can only read one material. Converting GLB to GLB loses textures. Analyze issues found ...

  20. Aspose.3D for.NET V22.8

    リリースノート: Added custom xform operator support in USD/USDZ importer. Added MaterialConverter for USD/USDZ exporter. Fix release package file issues. Fix default installation directory of MSI package. Node with geometry translation cannot be handled properly in USDZ ...